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app? I can easily add if not enough.Ģ) 3D-Coat navigation has become more tablet friendly (now you can rotate/scale/move viewport without ALT, but old method works too)Ĥ) Gradient/image based/panorama backgroundĢ) Possibility to change pivot point in camera menuģ) More extended info line in voxel and retopo toolsĤ) Long standing important bugs in voxel tool are fixed: My question to all - is there enough actions an conditions to mimick navigation for your fav. You can mimick any other package with this tool. If something important is forgotten, please post to Bugs thread.ġ) Many bugfixes (actually not all reported, but I noticed everything from this and beta thread)Ģ) Possibility to assign reference image for X, Y, Zģ) Render tab - you can render any objects there (not only VS)Ĥ) Refining interface for retopo, voxels and UVġ) Custom navigation schemes. Better shares management.Ĥ) Tweaked interface theme, closer to Shdow's designĥ) Many many bugfixes. I was working over bugfixes, acutually not all reported was fixed, only what I was able to fix during the day.ģ) Retopo menu was essentially changed - I have got rid of params panelġ ) Totally reworked main menu by Shadow's standartĥ ) Local shortcuts in rooms for tools (main menu shortcuts are global)Ħ ) Retopo (+Cap tool, better UV mapping)ħ ) UV-mapping tool - coloring and possibility to tweak clustersĢ) Visual shaders preview. Now work of surface tool has become really stable.Ħ) Essential improvements in Flatten and scrape tools at the edges of the modelġ) Fill and Increase tool are now dependent on Deep degree, not on smooth degreeĢ) Cylinder-like gizmos in Primitive tools fixedĤ) GL pen shader fixed (no more flipped pen preview in GL mode)Ģ) Correct rectangles view on GL mode (now interface looks identically in DX and GL, so OSX version looks more accurately)ģ) Seamless painting across UV-window restored in DP modeĥ) Strange blue texture look in UV paint mode in GL version fixedĦ) Polen encoding implemented (Central europe encoding)ħ) Pick depth with V key (look this option in Pick tool)
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I made common selected button style for tool parameter panel and for left tool selection panel (it was far not so quck to do as I expected)Ĭhange log (slightly more detailed then usually)ġ) Checkers "In perspective", "In ortho" was inserted in navi panel to improve navigation customizationĢ) Integration with PS improved - no more duplicated layers, layers will be arranged in the same order as in PS, obsolete layers will be deleted.ģ) Palette "space" circle - 64 colors there nowĥ) Fixed long standing bug - artifacts in flattern tool. Fixed: duplicated tabs in tool parameters window. Fixed: Chinese font pattern appeared in Render room after checking View->Show displaced mesh Fixed: direct painting now works correctly after exit out of usual sculpt mode (there was problems on newely sculpted areas in dp) Enter/exit transform tool in painting mode fixed (there was wrong pen setting on exit) Edit all layers /projection in ext editor will check now if layer name contains "normalmap" and if so, assign corresponding colorop to layer Fixed - undo in Line mode for E panel in DP I have made "Snap to low-poly vertices" item in View menu fixed suspending 3DC while opening file that does not exist (from recent for example) This feature will appear in invitation screen in DP section->plane. I made possibility to edit tiled pictures. Incorrect Undo in Retopo strokes mode fixed Render improvments - better AO uniformness, no more black contour around object Improving normalmap calculation in DP - leads to less seams insde UV islands Delete object/material/faces - getting to work Improving and getting baking in retopo tool to work in all modes - voxels, DP, microverts sculpting presentation files (ppt+video):Ĭhanges (detailed, all changes are posted frequently in twitter too)
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If you have some problems with running DX version, download and install latest DirectX there:
#3d coat alphas full
see full list there) :Ģ) Choose your OS and download CUDA 2.2 ot later: + + CUDA-enabled version (requires NVidia GeeForce 8. You will find the icon in left panel at the bottom. It will get huge future development, it is just first step to show some principles of volumetric sculpting. This is very first and very basic demo/alpha of volumetric tools.
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